Motion engine Deterministic · No-code

Teach goals.
Not waypoints.

A deterministic motion engine that plans collision-free, near-time-optimal trajectories for any manipulator — from a goal, not a manual program.

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34%
Cycle-time improvement on a Kinova Link6
<100ms
Replan latency
per goal
0
Taught waypoints
to avoid obstacles
A UR5e running a BLAST-planned trajectory — near-time-optimal, jerk-smooth motion that respects every kinematic, dynamic and clearance constraint in the cell.
The Engine

Four guarantees,
not four features

Every guarantee here is a property of the math, provable before the robot moves.

01

Goal-Based Deployment

Define the task. The engine generates a collision-free performant motion. No manual waypoints.

02

Certifiable Safety

Clearance, kinematics, dynamics, TCP speed and your process-specific constraints are all hard constraints in the optimization — an auditable proof, not a learned behaviour.

03

Real-Time Near-Optimal Motion

Smooth trajectories at the robot's limits, execution-ready on the first pass.

04

Vendor Freedom

URDF in, motion out. The same engine moves from Kinova to UR — new arms onboarded on request.

Differentiators

What the engine gets right

Deterministic, auditable, no-code — the properties that matter once a robot is running in your cell.

Deterministic, Not Stochastic

Bit-identical output for the same input, every time — no seed-dependent variance.

Near-Time-Optimal, Execution-Ready

Smooth, high-quality paths straight out of the solver.

No-Code Setup

Import a model — no manual programming, no training data.

Explainable Math

Every trajectory is auditable and certifiable, not a black box.

Solutions

Two ways in

For system integrators

Fixed-Bid Timelines, Dynamic Cells

Deploy high-mix cells at a flat cost per cell.

  • →URDF / CAD / STEP ingest builds the cell model
  • →Layout changes absorbed on the fly
  • →One robot model, onboarded once — reused on every future deployment
Partner with Hadeon
For robot OEMs

A Motion Layer from Day One

You built the mechanics. We prove what they can do — from day one.

  • →Show full reach and agility on day one
  • →Ship with a motion stack that rivals the incumbents
  • →Near-time-optimal trajectories as a spec-sheet number
Integrate the engine
Roadmap

From static cells to shared floors

NOW · SHIPPING

Static Scene Generation

Automated trajectory generation and collision avoidance for static scenes, with scene, task, and robot reconfigurable on the fly. Dynamic obstacles are next.

NEXT · IN DEV

Dynamic Replanning

Real-time response to moving machinery and live process change.

FUTURE · RESEARCH

Predictive Coexistence

Anticipating human movement for fenceless cells with uninterrupted cycles.

Validated
Measured on real hardware, not simulation
Research
Joint algorithm development with Dynamium Lab
Open source
Built on BLAST, our co-maintained motion library
Published
Peer-reviewed work behind the solver; grant-funded R&D

Bring us a cell.
We'll plan it live.

Send us a cell layout. We'll walk the trajectory through with you in a live simulation session — collision-free motion and the cycle-time delta included.

Book a demo or email info@hadeonrobotics.com